Hope that you will be able to adjust the TextField.Update 1.2! There is now 4th stage with no pits, adjusted Sniper Rifle firing speed, throwing weapons won't disappear when outside top of the screen and added medikits that heal 50% HP! * And what you suggest : based on keyboard layout + diacritical character input It fulfilled my current purpose and if the native input never will be a reality I would have the need to make a better input-system altogether with these capabilities:
#Stencyl twitter code#
I estimate that a native input behavior/extension will be made in the future so I kind of leave the code as is for the moment. ascii code value < 32) in other code will generate null-pointer. Maybe doing something with those bad characters (i.e. What will happen is that the text will have 'bad' characters in them as the input key-codes can't be translated to a character. (Macintosh - Mavericks + Stencyl OpenFL from January) I've not experienced a hang with the inputs that I have tried.
#Stencyl twitter free#
You are free to change the TextField.hx file in the extension/gui directory.Īlso remember that not all fonts are capable of displaying diacritical characters but that is the next step in getting those characters on the screen. For other keyboards that could well be a different character! The code merely checks for a code and generates a text for that key-code. The key code that some other keyboards are able to generate are not converted in the translation code. The TextField/InputField element uses the US keyboard translation.
#Stencyl twitter android#
* Android (Galaxy Tab Note, SII, SIII, Note 2014 Edition)Įdit: for nightly builds round 9 March 2014: The extension is in the public domain, to be accessed and modified freely. If you have a trigger on your scene level with the same name as in your actor there will be conflicts!! But remember that the trigger fires acros both. The trigger can be a scene trigger or an actor trigger. In order to react on Clicks or do when update/draw things there is a on do ]īlock. If you want to retrieve properties you can use the block get property įor instance the 'Value' of a TextField actor can be retrieved or the 'Selection' of a listbox or radiobutton. (Use the 'as number', 'as boolean' for example to make sure that the type matches what you want to achieve) Realize that in that block a textvalue should be enclosed with quotes : "OK" The propertylist works with blocks and you have to Next you can set properties on the actor. You can select between the different GUI Elements. Use the create -list of elements- X: Y: Width: Height] block. The following step is to make the new actor into a GUI element. The elements dynamicly by using the custom block. You can either create 'normal' Stencyl Actor with the ]-blocks or you can create After you have re-opened your Game you will find some blocks in the Custom panelīasically you have two options to create the GUI Element:
Stencyl will tell you to close your current game and reopen Goto Settings - Extensions - click on Enable behind GUI
#Stencyl twitter download#
Step-By-Step demonstration of Parse and Database Extensions:ĭemo also on StencylForge Download name: GUIDemoĪs with all extensions you need to put the folder inside the plaf/extension directory from Stencyl. Previous version was for Stencyl 3.0 November release = non-OpenFL version. The GUIDemo on StencylForge is made private! I will leave this information here for future reference and if anyone still wants to use it.
With the 3.1 Image API and the keyboard event (Add event -> Input -> Any key) there is no need for a seperate extension anymore.īoth TextField and ListBox behaviors on StencylForge are updated, please use these behaviors instead of this extension. This extension is becoming obsolete when 3.1 is available.